Wilson's Notes Vol. 2

Table of Contents
  1. Description
  2. Typhon Heavy Flak Cannon [Mk. I]
  3. Manticore Heavy Hwacha
  4. Hellhound Heavy Twin Carronade
  5. Lumberjack Heavy Mortar
  6. Minotaur Heavy Cannon
  7. Roaring Tiger Heavy Detonator
  8. Immortal Gaze Heavy Accelerator
  9. Roaring Tiger Heavy Detonator [Mk. II]
  10. Immortal Gaze Heavy Accelerator [Mk. II]
  11. Typhon Heavy Flak Cannon [Mk. II]
  12. Nemesis Heavy Carronade
  13. Roaring Tiger Heavy Detonator [Mk. S]
Data Source and Editor Notes

Date Accessed: 2023-11-23
Obtained from the game via screenshots. Text copied with Windows' Snipping Tool OCR feature.
Images of the guns extracted from the game.

Description

Paper inked with handwritten text reads 'Wilson's Notes Vol. 2'

A GUIDE TO AIRSHIP ARTILLERY

This book contains information on Heavy guns. It is a haphazard conglomeration of paper scraps glued and sewn together to more or less form pages. The writing is coarse and sprawling, wild at times, amongst meticulously sketched Heavy gun diagrams, measurements, and firing angles. Many of the pages are singed and smeared with oil stains or black dust that smells of gunpowder. Hastily written notes can be read on the back margins of the cover page. Most are illegible. However, two stand out, the second being written much larger than the first.

By Gabe's back hairs! Twenty bloomin rockets? Twenty! I ain't seen that much firepower since Mum's third wedding. Or was it the fifth? Reminds me. She's been hassling me again about grands. I suppose I could teach the little tykes how to help clean the big guns where I can't reach so easy. How do you go about attracting a mate? Ma'am, your eyes are lovely in the light of the muzzle flash. Done deal! That would do it for me.

That didn't bloody work.

-Wilson

Typhon Heavy Flak Cannon [Mk. I]

The gun Typhon Heavy Flak Cannon [Mk. I].

Very Long Range. A medium/long-range cannon that fires explosive projectiles dealing substantial damage with a wide area of effect. Arming time of 2/3s, no secondary AoE under 200m.

Main Properties
Effective vs:Hull
Explosive:115
Explosive:50
Rate of Fire:2 shots/s
Reload Time:4 s
Magazine Size:4
Projectile Speed:300 m/s
Range:2400 m
Additional Properties
Additional Shell Drop: 6 m/s2
AoE Radius:7 m
Fire Ignition: 12.5% chance of 1-3 fire stacks
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 30° 40°

Manticore Heavy Hwacha

The gun Manticore Heavy Hwacha.

Medium Range. Fires a blinding barrage of 20 rockets for a powerful area-of-denial effect in close to mid range engagements. While devastating up close, this gun quickly loses effectiveness due to a high missile spread and jaw rattling gun recoil. Missiles will start detonating at 750 meters due to crude and inaccurate timer fuses. Detonations will continue for approximately 1 more second with a few missiles reaching targets 1060 meters away. Don't let this range fool you, as this beast can't barely hit the broad side of a Galleon at those ranges. Best to hold your shots and wait for the buggers to get closer. -Wilson

Main Properties
Effective vs:Hull, Guns, Engines
Explosive:15
Shatter:50
Rate of Fire:8.33 shots/s
Reload Time:14 s
Magazine Size:20
Projectile Speed:300 m/s
Range:750 m
Additional Properties
AoE Radius:5 m
Fire Ignition: 6.3% chance of 1 fire stacks
Movement and Arcs
Left/Right: 30° 30°
Up/Down: 20° 20°

Hellhound Heavy Twin Carronade

The gun Hellhound Heavy Twin Carronade.

Short Range. A larger, slower, more powerful Carronade that fires a piercing short-range shotgun burst. Effective against balloons and components.

Main Properties
Effective vs:Balloon, Guns, Engines
Flechette:350
Shatter:200
Rate of Fire:0.83 shots/s
Reload Time:7.5 s
Magazine Size:2
Projectile Speed:800 m/s
Range:400 m
Additional Properties
Buckshots:20
Movement and Arcs
Left/Right: 35° 35°
Up/Down: 30° 10°

Lumberjack Heavy Mortar

The gun Lumberjack Heavy Mortar.

Very Long Range. High arcing weapon with balloon damaging Flechette AoE. Arming time of 0.727s, Guns with arming time do not inflict the second listed damage before arming. No AoE damage under 200m. High parabolic arc, narrow range of motion, and slow projectile velocity make this a difficult gun to master, requiring high skill and experience.

Main Properties
Effective vs:Balloon
Flechette:50
Flechette:250
Rate of Fire:0.8 shots/s
Reload Time:8 s
Magazine Size:6
Projectile Speed:275 m/s
Range:1650 m
Additional Properties
Additional Shell Drop: 20 m/s2
AoE Radius:8 m
Movement and Arcs
Left/Right: 15° 15°
Up/Down: 65° 25°

Minotaur Heavy Cannon

The gun Minotaur Heavy Cannon.

Very Long Range. A specialized support weapon that knocks back enemy ships. The farther you shoot from a ship's center of mass, the more spin it will add to push a ship off its gun arcs.

Main Properties
Effective vs:Guns, Engines, Armor
Piercing:72
Shatter:180
Rate of Fire:0.67 shots/s
Reload Time:10 s
Magazine Size:5
Projectile Speed:700 m/s
Range:1800 m
Additional Properties
Buckshots:4
Knockback:120 kN*s
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 30° 20°

Roaring Tiger Heavy Detonator

The gun Roaring Tiger Heavy Detonator.

Long Range. Launches a volley of slow-moving projectiles that will detonate 4 times when Secondary Fire is pressed. Otherwise, projectile will hit enemy and detonate once.

Main Properties
Effective vs:Balloon, Hull
Flechette:30
Explosive:30
Rate of Fire:2.5 shots/s
Reload Time:10 s
Magazine Size:4
Projectile Speed:80 m/s
Range:800 m
Additional Properties
Additional Shell Drop: 2 m/s2
AoE Radius:70 m
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 40° 30°

Immortal Gaze Heavy Accelerator

The gun Immortal Gaze Heavy Accelerator.

Very Long Range. Fires magnetically charged, ultra-high-velocity shells capable of piercing through ships. Damages and pulls in its wake any enemy unit it passes near. Charge to increase damage and radius.

Main Properties
Effective vs:Armor
Piercing:250
Piercing:125
Rate of Fire:2 shots/s
Reload Time:10 s
Magazine Size:4
Projectile Speed:800 m/s
Range:2400 m
Additional Properties
AoE Radius:6 m
Knockback:400 kN*s
Movement and Arcs
Left/Right: 60° 60°
Up/Down: 40° 40°

Roaring Tiger Heavy Detonator [Mk. II]

The gun Roaring Tiger Heavy Detonator [Mk. II].

Medium Range. Multiple mines per shot that detonate once, Secondary Fire to detonate. Arming distance 100m.

Main Properties
Effective vs:Balloon, Hull
Flechette:15
Explosive:30
Rate of Fire:0.5 shots/s
Reload Time:8 s
Magazine Size:4
Projectile Speed:200 m/s
Range:600 m
Additional Properties
Additional Shell Drop: 16 m/s2
AoE Radius:50 m
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 40° 30°

Immortal Gaze Heavy Accelerator [Mk. II]

The gun Immortal Gaze Heavy Accelerator [Mk. II].

Very Long Range. Short charging high velocity rounds that pierces through and pulls enemy ships trapped in the weapon's wake towards your ship. Modified rounds to deal more killing damage.

Main Properties
Effective vs:Balloon, Hull, Guns, Engines
Shatter:130
Fire:70
Rate of Fire:0.5 shots/s
Reload Time:10 s
Magazine Size:8
Projectile Speed:800 m/s
Range:1600 m
Additional Properties
AoE Radius:10 m
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 60° 30°

Typhon Heavy Flak Cannon [Mk. II]

The gun Typhon Heavy Flak Cannon [Mk. II].

Very Long Range. Same DPS but packed into 2 shots instead of 4. A medium/long-range cannon that fires explosive projectiles dealing substantial damage with a wide area of effect. Arming time of 2/3s, no secondary AoE under 200m.

Main Properties
Effective vs:Hull
Explosive:150
Explosive:180
Rate of Fire:0.8 shots/s
Reload Time:4 s
Magazine Size:2
Projectile Speed:300 m/s
Range:2400 m
Additional Properties
Additional Shell Drop: 6 m/s2
AoE Radius:7 m
Fire Ignition: 12.5% chance of 1-5 fire stacks
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 30° 40°

Nemesis Heavy Carronade

The gun Nemesis Heavy Carronade.

Very Long Range. Harkening to the olden days of naval warfare, this powerful carronade fires iron cannonballs instead of buckshot. High damage to guns and engines. Moderate damage to Armor and Hull integrity.

Main Properties
Effective vs:Balloon, Hull, Guns, Engines
Shatter:125
Impact:100
Rate of Fire:0.6 shots/s
Reload Time:6 s
Magazine Size:4
Projectile Speed:400 m/s
Range:1500 m
Additional Properties
Additional Shell Drop: 11 m/s2
AoE Radius:2 m
Knockback:200 kN*s
Movement and Arcs
Left/Right: 40° 40°
Up/Down: 25° 15°

Roaring Tiger Heavy Detonator [Mk. S]

The gun Roaring Tiger Heavy Detonator [Mk. S].

Short Range. Launches a volley of 5 slow-moving projectiles that will detonate twice when Secondary Fire is pressed. Direct hits will only do flechette damage and then explode once. Practice detonating just after the projectiles start lighting up the target.

Main Properties
Effective vs:Balloon, Hull
Flechette:8
Explosive:34
Rate of Fire:0.5 shots/s
Reload Time:5 s
Magazine Size:1
Projectile Speed:150 m/s
Range:300 m
Additional Properties
Additional Shell Drop: 2 m/s2
AoE Radius:20 m
Fire Ignition: 4% chance of 1 fire stacks
Movement and Arcs
Left/Right: 50° 50°
Up/Down: 30° 30°