Lusse's Travels

Table of Contents
  1. Description
  2. Arashi Desert
    1. Drowning Wastes (+ Night)
    2. Seas of Alleron
  3. Burren
    1. City Hunter
    2. Crown Summit
    3. Devil's Eye
    4. Paritan Rumble
    5. Pilot Training
    6. The Labyrinth
  4. Black Channel
    1. Blackcliff Butchery
    2. Blackcliff Entourage
    3. Brawl at Blackcliff
    4. Clash at Blackcliff
    5. Raid on the Refinery
  5. Chattering Fjords
    1. Misty Mutiny (+ Night)
    2. Voyager's Cove (+ Night)
  6. Firnfeld
    1. Anglean Raiders
    2. Breach Occupation
    3. Fight Over Firnfeld
    4. Hunting Raiders
  7. Midland Plains
    1. Derelict Deception
    2. Downfall Departure
    3. Oblivion Approach
    4. Relic
  8. Northern Fjords
    1. Northern Fjords
    2. Northern Hunt
  9. Rusted Range
    1. Canyon Ambush
    2. King of the Flayed Hills
    3. Red Sepulcher
  10. Vastness
    1. Blood Narrows
    2. Raid in the Abyss
    3. Sunken Reach
  11. The Wastes
    1. Battle on the Dunes
    2. Blistered Abyss
    3. Desert Scrap
    4. Duel at Dawn
    5. Graveyard Rumble
    6. Hunt at Dawn
  12. Ash Mountains
    1. Ashen King
    2. Ashen Scuffle (+ Night)
    3. Burning Valley
    4. Parous Glen (+ Night)
    5. Wandering Ridge
  13. Isles of Chaladon
    1. Hazardous Hunt
    2. Scars of Lutessa
    3. Water Hazard
  14. Ridge Forest
    1. Hidden Temple
    2. Thornholt Crest
    3. Thornholt Throwdown
  15. Anglea
    1. Assault on Kinforth
Data Source and Editor Notes

Date Accessed: 2023-11-23
Obtained from the game via screenshots. Text copied with Windows' Snipping Tool OCR feature.

Description

Green book cover with gold text reads 'Lusse's Travels'

MAPS FOR THE WORLD ADVENTURER

The cover of this book is adorned with lavish, well-worn gold leaf lettering. The print inside is elegant and flowing, accompanied by exquisitely detailed maps and landscape art. The preface on the first page is flowery and grandiose.

When one wishes to discover the intricacies of cultures and lands unexplored, one wants for an expert in navigating any situation with elegance and poise. One shall need a well traveled connoisseur of the unfamiliar, brimming with experience among the dangers of each land. Without the sage advice of such a pathfinder, one would be lost to the winds and wilds in quite short order. In reading this book, good adventurer, you will find the pioneer of cartography you need to guide your adventures. From the desert mountains of the far west to the emerald islands of the far east, or the dangers of the icy north to the opulent mansions hovering high over the toxic lands of the south, let this book be your companion through the deadly wonders of each land.

My name is Lusse. I have journeyed far and wide to gather the fascinating information you will find bound within these pages. No finer publication will be found, mark my words. Avoid the humdrum ways of sedentary life, and take to the skies! I will be certain to see you there.

-Lusse

Arashi Desert

Sand, bluffs, and peril await those who trespass in the skies of the Arashi.

Deep beneath the sand, there's evidence that this hell on earth was actually a body of water. Maybe a great lake, or a splendid sea. Anything would be better than unrelenting heat that makes everything burn to a crisp. The blue ocean may have dried up, but the black one lies buried below. Harvesting the crude oil has attracted many to risk the dangers of this forsaken place.

Drowning Wastes (+ Night)

Gamemode: Search & Destroy
Ships: 1-4
Difficulty: Easy

Seas of Alleron

Gamemode: Search & Destroy
Ships: 1-4
Difficulty: Easy

Burren

Some say this is the cradle of the new age of air, if legends are true.

City Hunter

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3, 4v4
Difficulty: Intermediate

The ruined cities may be a scenic detour for some, but for others it is a refuge. The impossibly tall buildings and narrow avenues make it great for clandestine meetings and getaway. Maybe there's a chance for the city to be crowded again.

Crown Summit

Gamemode: Blockade
Ships: 2-4
Difficulty: Easy

Unable to penetrate the walled city of Anvala, attackers shift their attention to the Crown Mountain range that house industrial complexes used by the city. However, privateers always arrive at the sound of coins clinking in a bag, and Anvala has plenty of it, even if it means going up against explosive laden convoys. So long as the price is right!

Devil's Eye

Gamemode: Defense
Ships: 1-4
Difficulty: Easy

There's nothing forgiving about this place. Devastated by dust storms, and plagued by disease. It makes you wonder what's left? Some don't have the luxury to choose where to live or to migrate to a distant land. There is only perseverance, and it sometimes pays off for the lucky few. I bet we'd outlive the roaches.

Paritan Rumble

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Hard

Bent beams, shattered glass-husks of the past. Merchants, scavengers, and raiders alike travel to the ruins to look for what was buried in dust. Perhaps a great technology? More likely the barrel of a gun pointed straight at you, but that never stopped anyone from coming back.

Pilot Training

Gamemode: Tutorial
Ships: 1
Difficulty: Intermediate

Arguably the most important role, Pilots have the responsibility of getting the airship where it needs to go and getting it's guns lined up. More often than not they also direct the crew of their ship, and it's their leadership which can determine victory or defeat.

The Labyrinth

Gamemode: King of the Hill
Ships: 2v2
Difficulty: Intermediate

Amidst the ruins of a forgotten city, scavengers explore crumbling towers for traces of the past. What secrets remain in the dust? The tunnels run deep where whispers are heard. Ghosts? Bah, superstition. Only secrets lie beneath the rubble, waiting to be unearthed.

Black Channel

The beauty of the isles belays the dangerous teeth hidden just below the surface.

The Fjord Baronies control many industrial assets, including the Blackcliff Metal Works. Baronites must be vigilant while transporting their labor forces from factory to factory because brigands wait for the chance to plunder their rich ore and steel.

Even after contesting the control for Blackcliff Metal Works, there are always reinforcements arriving to put up a final fight. An already tired day turns to an even longer one as necessary cleanup transpires. Those who quaffed moonshine in premature celebration are those in for trouble.

Blackcliff Butchery

Gamemode: King of the Hill
Ships: 2v2, 3v3
Difficulty: Intermediate

Blackcliff Entourage

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3
Difficulty: Intermediate

Brawl at Blackcliff

Gamemode: Deathmatch
Ships: 2v2v2v2
Difficulty: Intermediate

Clash at Blackcliff

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Intermediate

Raid on the Refinery

Gamemode: Crazy King
Ships: 2v2, 3v3
Difficulty: Intermediate

Chattering Fjords

Even paradise can succumb to the darkness of war.

Ruins of old cities remain hidden under murky waters. The ancestors' tall obelisks only provide glimpses of lives past. They mainly serve as reminders of what could become. Will we ever be able to prevent such calamity? -Sage Arrat

Misty Mutiny (+ Night)

Gamemode: Deathmatch
Ships: 2v2, 3v3
Difficulty: Intermediate

Voyager's Cove (+ Night)

Gamemode: Defense
Ships: 1-4
Difficulty: Easy

Firnfeld

The frigid north welcomes no one with its deathly chill embrace.

Those in Anglea live in austerity, wedged into frozen skyscrapers and husks of military bases. Their surroundings, though, are rich in old technology, attracting raiders to the poor town of Hanat. The tundra in disarray, none to keep raiders at bay.

The hardy settlers of Hanat held their ground for generations, surviving harsh surroundings and perpetual onslaught of pillagers and bandits. They've found a new ally to aid in their protection. Can Chaladonian alliances protect the town from the Anglean Raiders?

How many battles has Hanat seen recently? The sound of airships exploding is their morning call like the cock's crow everywhere else in the world. One more fleet hunting its prey won't make a difference. At least the skies are alight with daily fireworks.

Anglean Raiders

Gamemode: Crazy King
Ships: 2v2, 3v3
Difficulty: Intermediate

Breach Occupation

Gamemode: King of the Hill
Ships: 3v3, 4v4
Difficulty: Intermediate

Fight Over Firnfeld

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Intermediate

Hunting Raiders

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3, 4v4
Difficulty: Intermediate

Midland Plains

Sometimes the most unremarkable places become the stage to enact the most influential moments in history.

The Oblivion River holds a great enigma of the past: a black ship of unimaginable scale. It may even be larger than those consumed by The Wastes. Due to its dilapidation, its function is uncertain. Did it travel on the air, the sea, or even under the waves? Maybe by land? Further study is difficult, though, as the ruins hide as many enemies as it does secrets.

The rocky mountains that run through the western territories have always been a favorite amongst smugglers and those who don't want to be seen. Deep canyons and crevices make for the perfect getaway routes and hiding holes. Anyone with half a brain knows these routes are best for smuggling, but anyone with the other half knows to avoid these treacherous passes.

There's always ruckus near the Oblivion River. Excavation sites spring up like weeds. Rumors speak of a lost artifact with the destructive power of the black leviathan. Or it could just be a cache of gold, which is still good. Whatever it may be, scavengers are quick to move during any lulls in battle. Fortune and destruction tend to lead to the same result.

Derelict Deception

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Hard

Downfall Departure

Gamemode: Infiltration
Ships: 1-4
Difficulty: Hard

Oblivion Approach

Gamemode: Intercept
Ships: 2-4
Difficulty: Hard

Relic

Gamemode: King of the Hill
Ships: 2v2, 3v3, 4v4
Difficulty: Hard

Northern Fjords

When traveling the fjords, one must wonder if the chill felt is born of the inclement weather, or the eyes of death watching from the ice.

King Greger's influence, of the Fjord Baronies, is weak in this icy stretch north of Glowwater Bay. While an important foothold in Firnfeld, the area is rife with pirates and marauders that often come into contact with patrol ship from the Baronites. Cold cloudy combat climbs.

All kinds of dignitaries travel back and forth through Glowwater Bay. Many are Baronite lords and ladies while others are unknown and on more secretive missions. Who knows who you might find. Cautious caravans cruelly caught.

Northern Fjords

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Easy

Northern Hunt

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3, 4v4
Difficulty: Hard

Rusted Range

Only a fool would think to travel the entire untamed badlands stretching from the Arashi Desert to the Anglean Sea of Graves.

Merchants look at two things when deciding on a route: distance and chance of an ambush. While the Red Canyon is the shortest distance between the Yesha Empire and Anglean Republic, it is also littered with chasms and gullies—happy hunting, safe travels!

The Flayed Hills harbor immense wealth and fortune for those brave enough to mine in disputed territory bordering the Yeshan Empire. Buried oil caches, forgotten wartime munitions, collapsed mines. Can you outrun the Yeshans with hulls brimming with cargo?

Veins of the earth carry precious ores. Split the veins, process the ore, and create death machines to spill more precious resources from veins of our brothers. The earth weeps and our brethren scream in agony as their vessels fall out of the sky.

Canyon Ambush

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Intermediate

King of the Flayed Hills

Gamemode: Crazy King
Ships: 2v2, 3v3, 4v4
Difficulty: Hard

Red Sepulcher

Gamemode: Deathmatch
Ships: 4v4
Difficulty: Intermediate

Vastness

This poisoned land spews forth the most toxic of dangers. Be wary the foot that treads here.

They the narrows are haunted. The streams used to run clear but now they are red. Red with what? If you're so inclined to believe a spooky tale then its red with those who died from the accidents that were common in the refineries. It's unclear why there were so many mishaps, but it's clear that something doesn't want outsiders from staying too long.

What flows through the massive pipes twisting through coastline of the Vastness? A Merchant would pretend not to hear. Ask again, and he'll tell your friends that you wandered off. Still, that doesn't stop raiders from crossing the Abyssal Gulf to try their luck leaching the pipes dry of whatever flows within. A risky endeavor where many seemed to have wandered off.

The land is unpredictable. On some days, villages are swallowed whole by floods. On others, mountains shear creating daunting cliff faces into nothingness. Occasionally, the changes reveal secrets and hidden treasure, but who knows when the earth will swallow it all again.

Blood Narrows

Gamemode: Infiltration
Ships: 1-4
Difficulty: Easy

Raid in the Abyss

Gamemode: Crazy King
Ships: 2v2, 3v3, 4v4
Difficulty: Easy

Sunken Reach

Gamemode: Blockade
Ships: 2-4
Difficulty: Easy

The Wastes

Bitter battles are fought to this day over bones of the old world buried in the sands of the Wastes. More than a few brave, or perhaps foolhardy, souls have added their own bones to these relics.

The cities of Nalm and Sylka—siblings locked in rivalry where both border opposite edges of a deadly stretch of barren wasteland. Sands that bind the family together. Rights to scraps littering the dunes, rights to route trade through its airspace. Generations of conflict.

Over time, the forgotten are reclaimed by the earth. If one acts quickly enough, remains can be salvaged from the grips of nonexistence. After cutting into the ground, deep gashes are left behind and its treasures hauled out. No matter how much digging, riches are still unearthed. Excavations across the desert all look the same. Even the sand cannot outpace the shoveling to heal the scars and pockmarks that mark the earth.

Sand slowly consumes the remains of the Juggernaut, a ship designed to end the Nalm-Sylka war. Slow but persistent, the desert eats the vessel away. Scavengers race against sandstorms that scour away. Maybe the Juggernaut will fly again.

Some disputes are not about survival. Some are just a show of might. The Dust brought fierce winds Combined with the obelisk-like ribs of old vessels of destruction, battles fought in this edge of the desert are only for those with cunning... or nothing to lose.

The ruins of forgotten machines lay scattered in seas of sand. No one claims the misplaced apparatuses except for pirates and scavengers. Who knows what's valuable and what's junk! The greedy opportunists will fight over the smallest scrap.

Violent winds are just a part of life in the desert. Sand is swept into the air and clogs any engine that may find its sorry way through the storm. Can you blame the navigator for this unforeseen force of nature? Is being thrown overboard a yes?

Battle on the Dunes

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Easy

Blistered Abyss

Gamemode: Defense
Ships: 1-3
Difficulty: Easy

Desert Scrap

Gamemode: King of the Hill
Ships: 2v2, 3v3, 4v4
Difficulty: Hard

Duel at Dawn

Gamemode: Deathmatch
Ships: 2v2, 3v3
Difficulty: Intermediate

Graveyard Rumble

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4
Difficulty: Intermediate

Hunt at Dawn

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3
Difficulty: Intermediate

Ash Mountains

Char and ash leave a bitter taste on the tongue. This has little comparison with the bitterness of the battles that one partakes in over these desolate lands of molten rock and fire.

Northern territories have been known to hide caches of ancient technology. Buried deep and frozen over by ice, only those with indomitable determination can find them. Even if something is found, even fewer have the minds to decipher and restore these machines. Who can whisper and coax the secrets out of these metal souls?

Beyond treacherous lava fields, in the northern edge of the Ash Mountain range, lie Yeshan strongholds of Yao Ling Pass. Previously inaccessible, air travel has allowed the snowy cliffs and wandering ridges to prosper. Though not as active as the central Ash Mountains, volcanic steam clouds blanket the industrial area. The warmth trapped the mountains fuel the power of the Yeshan war machine.

Ashen King

Gamemode: King of the Hill
Ships: 2v2, 3v3
Difficulty: Intermediate

Ashen Scuffle (+ Night)

Gamemode: Deathmatch
Ships: 2v2, 3v3
Difficulty: Intermediate

Burning Valley

Gamemode: Search & Destroy
Ships: 1-4
Difficulty: Easy

Parous Glen (+ Night)

Gamemode: Assault
Ships: 1-4
Difficulty: Intermediate

Wandering Ridge

Gamemode: Infiltration
Ships: 1-4
Difficulty: Hard

Isles of Chaladon

The Isles of Chaladon are a green jewel in the sands and dust of the war torn lands. As with any jewel, this makes it of great value. This often leads to strife for those that do not possess such lands of their own.

Many attempt to use the dense fogs and towering rock outcroppings to hide their getaway between the Black Channel and Chattering Fjords close to the Chaladon coastline. However, the same perceived advantages can also pose as significant threats to one's escape.

Lutessa seems like an idyllic land on the southern tip of the Isles of Chaladon. The water is clear, and green fills the eye. On closer inspection, though, scars of the past reveal themselves readily. Recently, when a dam of the old world was repaired, further wounds were shown in the landscape. Massive bunkers hinted at mighty battles that happened in the past. Though these guns are no longer functional, the skies above often thunder with the sound of new strife, and the threat of new scars. The skies hold new danger.

Anglean Raiders roam the Black Channel to hunt down Chaladonian freighters, hoping to steal technology. Fighting spills into the Chattering Fjords and north coast of Chaladon. Deadly raiders, research vessels, and vigilant patrols clash amongst the jagged spires. Watery graves await.

Hazardous Hunt

Gamemode: VIP Deathmatch
Ships: 1v1, 3v3, 4v4
Difficulty: Easy

Scars of Lutessa

Gamemode: Assault
Ships: 1-4
Difficulty: Hard

Water Hazard

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4, 2v2v2v2
Difficulty: Easy

Ridge Forest

Occupying a large swath of Aspara and extending into Lookout, Sunder, and Bannen's Rest, the Ridge Forest and mountain range of the same name are equally wild and rough. There are rumors of pirates in the crags of the tall mountains and tree-filled valleys. The weather is often harsh and unpredictable. Often times, ships that enter never return, or sometimes drift back out, devoid of crew. Superstitious men whisper of voices being heard on any wind that passes the peaks. Be it rumors of pirates, or the untamed weather, normal trade ships avoid this area, lest they be added to the growing list of missing ships and crews.

High in the Ridge Forest Mountains on the border of Aspara and Skyend resides a vast complex of uninhabited buildings. The crumbling buildings are plain on the outside, but adorned with what seems to be ornate religious carvings on the interior. Despite the age of the structures, there are many functional sky docks upon the rooftops. Until recently, the Fjord Baronites had kept this temple hidden from the outside world. An Anglean invasion stumbled upon the complex after cutting the Baronite territory in half. It is unknown what the Baronites were protecting here, but invaders and treasure hunters aim to find out. Outposts and mining rigs spring up like forests. Will their answers be found, or will they all be reduced to rubble?

Over hundreds of years, river rapids carved out beautiful and treacherous canyons into the base of the Forest Ridge Mountains. The rivers are long gone, but they exposed valuable mineral deposits. Most would think it a fool's errand to work this particular land, but with enough time and desperation anything is possible. Maybe someday, we'll see the fish swim through these streams again.

Hidden Temple

Gamemode: Assault
Ships: 1-4
Difficulty: Easy

Thornholt Crest

Gamemode: Intercept
Ships: 2-4
Difficulty: Hard

Thornholt Throwdown

Gamemode: Deathmatch
Ships: 2v2
Difficulty: Hard

Anglea

The frozen Island of Anglea is home to the Anglean Republic. Little is known about the inter workings of the cities hidden in the Anglean snow and ice.

A massive glacier marks the entrance to the Anglean capital of Kinforth. Almost nothing is known about what lies beyond the glacier, as trespass is met with instant and deadly force. The ruins of the ancient city at the base of the glacier are of little concern to the Angleans, however, having been picked clean of technology long ago. Squabbles between pirates on their doorstep are most often left to themselves, with crews emerging to salvage the aftermath. In a show of dark humor, the crews have been known to build large snowmen to observe the battles from hidden places around the broken city.

Assault on Kinforth

Gamemode: Deathmatch
Ships: 2v2, 3v3, 4v4, 2v2v2v2
Difficulty: Hard