Date Accessed: 2023-11-23
Obtained from the game via screenshots. Text copied with Windows' Snipping Tool OCR feature.
Description
A GUIDE TO THE SKY'S AIRSHIPS
The contents of this book match the cover; Simple, neat, and orderly. Ship diagrams play
counterpoint to rows of numbers or diagrams describing various aspects of each ship. The
evenness of the text indicates that it is the result of machine printed typesetting rather
than handwritten. The preface is short and concise.
Contained within these pages you will find a report on each of the ships I have recently
studied. The information will be of value to anyone needing to purchase a ship, or repair
a currently owned ship. If any errors are discovered in my calculations or measurements,
do not hesitate to contact me at my press and shipyard in Anvala.
Fair weather and safe travels, friend.
-Evadne
Goldfish
Difficulty: Hard
The Goldfish is one of the earliest airships still in production and
use today. First manufactured in the independent midland territories before their
collapse, it is often seen as the basis for other ship designs. With a powerful
fore-mounted weapon and multiple side weapon slots, it requires some skill and
maneuvering to utilize the full potential of this ship. Best used as a flanking
and ambush ship. Weaker builds include Flak and Minotaur as front guns. Stronger
builds are Hwacha and Carronade.
Longitudinal Speed
42 m/s
Longitudinal Accel.
3.6 m/s2
Turn Speed
14 deg/s
Turn Accel.
13 deg/s2
Mass
150 tonnes
Vertical Speed
17 m/s
Vertical Accel.
3.25 m/s2
Speed
42
Maneuverability
0.23
Durability
900
Armor
431
Firepower
4.25
Junker
Difficulty: Easy
From an Arashi blueprint for building an airworthy ship with a
minimum of materials, this spare, skeletal ship has found favor with mercenaries
and freelancers who make their living from salvage, trade, and other odd jobs.
Though its improvised scrap-metal construction is not the sturdiest, the Junker is
very well armed and relies on its weapon-studded gun deck and nimble ship turning
to help ward off trouble. While the Junker has a thin hull profile, its main
weakness is its large balloon, which is a prime target for Flechette and fire attacks.
Longitudinal Speed
30 m/s
Longitudinal Accel.
6 m/s2
Turn Speed
16.01 deg/s
Turn Accel.
15.24 deg/s2
Mass
140 tonnes
Vertical Speed
14 m/s
Vertical Accel.
5.5 m/s2
Speed
30
Maneuverability
0.27
Durability
500
Armor
731
Firepower
5
Squid
Difficulty: Hard
A catamaran originally of Chaladonian design, the delicate Squid cuts
a distinctive figure with its split deck, off-center helm, and tripartite hull.
Prized for its speed and maneuverability, the Squid is popular as an assault and
raiding vessel. In battle, the nimble Squid can gain a positional advantage and
protect its unarmed port-side flank by outmaneuvering heavier, slower ships.
Longitudinal Speed
47 m/s
Longitudinal Accel.
9.2 m/s2
Turn Speed
25 deg/s
Turn Accel.
23 deg/s2
Mass
95 tonnes
Vertical Speed
17 m/s
Vertical Accel.
4 m/s2
Speed
47
Maneuverability
0.4
Durability
450
Armor
313
Firepower
3
Galleon
Difficulty: Intermediate
A sturdily-built warship with an imposing vertical silhouette, the
Galleon was introduced by Yesha shipbuilders as a sentinel to patrol the borders of
the Empire and keep the peace. With its isolated aftcastle helm and multiple lower
decks, the Galleon requires a large, coordinated crew to operate. Though the
weighty, bulky hull limits its mobility, the Galleon asserts its authority with
powerful arrays of medium weapons that spell doom for opponents caught in range
of its deadly broadsides.
Longitudinal Speed
36 m/s
Longitudinal Accel.
3.2 m/s2
Turn Speed
8.01 deg/s
Turn Accel.
6.01 deg/s2
Mass
320 tonnes
Vertical Speed
17 m/s
Vertical Accel.
2.5 m/s2
Speed
36
Maneuverability
0.1
Durability
1750
Armor
820
Firepower
7
Spire
Difficulty: Easy
The towering Spire is a sentry ship originally built to guard the
mountain passes of the Fjordlanders. The earliest models were nearly stationary,
with weak thruster engines and a weapon pointed in every cardinal direction to cover
all approaches. When decommissioned Spires were later modified for use in battle
fleets, the rear gun was moved to concentrate fire forward. While their forward
speed is limited, they can rotate easily around their center to bring their guns
to bear and protect their exposed stern.
Longitudinal Speed
28 m/s
Longitudinal Accel.
4.5 m/s2
Turn Speed
20.01 deg/s
Turn Accel.
15 deg/s2
Mass
210 tonnes
Vertical Speed
17 m/s
Vertical Accel.
3.75 m/s2
Speed
28
Maneuverability
0.26
Durability
1200
Armor
400
Firepower
4.25
Pyramidion
Difficulty: Easy
The Pyramidion is a modified version of a Yesha warship used in the
vanguard of an offensive fleet formation, often backed by a line of smaller striker
craft. With its narrow head-on profile and armor-plated balloon, it is a front-line
charger of the first order, able to soften a target with concentrated fire from its
twin forward guns before ramming for the kill with its reinforced beak. Despite its
wide turn radius, it is prized for its overall durability and ability to concentrate fire.
Longitudinal Speed
34 m/s
Longitudinal Accel.
3.5 m/s2
Turn Speed
11 deg/s
Turn Accel.
8 deg/s2
Mass
200 tonnes
Vertical Speed
17.76 m/s
Vertical Accel.
3 m/s2
Speed
34
Maneuverability
0.14
Durability
700
Armor
650
Firepower
4
Mobula
Difficulty: Hard
Legend has it that the first Mobula was constructed by Vastness
shipwrights for a princess or wealthy merchant who demanded a pleasure barge from
which she might enjoy an unobstructed view of the night sky, though most assume
that is just a sales pitch. Aside from legends, they are one of the first ships
mass produced in Mercantile Guild lands, often used as sentinels and city guards
due to their slow speed and plentiful guns. The subducted balloon and broad,
exposed weather deck of the Mobula lend it an unmistakable silhouette quite unlike
that of typical suspended-gondola designs. With its low profile and fore-mounted
weapons, the Mobula is adept at coasting at high altitudes and attacking from above
or long range. It is relatively weak in close combat vs faster ships.
Longitudinal Speed
32 m/s
Longitudinal Accel.
4.5 m/s2
Turn Speed
14 deg/s
Turn Accel.
5 deg/s2
Mass
175 tonnes
Vertical Speed
17 m/s
Vertical Accel.
7.5 m/s2
Speed
32
Maneuverability
0.09
Durability
750
Armor
600
Firepower
5
Magnate
Difficulty: Easy
Drawing inspiration from the much older Goldfish hull design, the
grandiose Magnate is often the crown of a privateer's collection. The Mercantile
Guild's signature clusters of round balloons, based on earlier Baronite design and
later sold to Yesha, adorn the ship like a crown. With ample guns and gilding, it
shines in the sky under the watch of a skilled crew. However, its large size and
somewhat complex deck layout also make it a difficult ship for new crew, and a
prime target in the sky.
Longitudinal Speed
34 m/s
Longitudinal Accel.
4 m/s2
Turn Speed
15.07 deg/s
Turn Accel.
4.04 deg/s2
Mass
200 tonnes
Vertical Speed
16.01 m/s
Vertical Accel.
3 m/s2
Speed
34
Maneuverability
0.07
Durability
850
Armor
620
Firepower
6.5
Crusader
Difficulty: Intermediate
The venerable Crusader harkens to an older age, exemplifying the
Creed of the Fjord Baronies. Primarily designed to replace the even older Spire in
guarding against Anglean raids, the stable, vertical design has been abandoned in
favor of a long, nimble gun ship. The stately armor is more show than function,
relying on overwhelming firepower and ambush rather than survivability. Like the
Anglean ships, Baronite design is rumored to come from a source other than the
legendary Icarus war.
Longitudinal Speed
30 m/s
Longitudinal Accel.
3.75 m/s2
Turn Speed
13.15 deg/s
Turn Accel.
9.3 deg/s2
Mass
180 tonnes
Vertical Speed
16 m/s
Vertical Accel.
2.5 m/s2
Speed
30
Maneuverability
0.16
Durability
650
Armor
650
Firepower
6.5
Judgement
Difficulty: Easy
While earlier ship designs had been purchased and adapted from the
Mercantile Guild, the Judgement pays homage only to its own masters. Utilizing
advanced Yeshan metalworking and newly designed balloons, it has been crafted from
bow to stern to cut an imposing figure across the horizon. Ships must be wary of
being caught in its massive frontal barrage. To the woe of a lone privateer, the
Judgement was intended to fly in tight formation. As such, little thought has been
given to its exposed flanks.
Longitudinal Speed
28 m/s
Longitudinal Accel.
3.31 m/s2
Turn Speed
16.06 deg/s
Turn Accel.
5.01 deg/s2
Mass
290 tonnes
Vertical Speed
17.01 m/s
Vertical Accel.
3.31 m/s2
Speed
28
Maneuverability
0.09
Durability
1200
Armor
650
Firepower
5.5
Corsair
Difficulty: Easy
The Angleans hold their secrets in the icy vault of the north. Little
is known about their ships, other than they started appearing in the skies at the
same time as the Baronies and sparked an arms race between the two factions. The
Corsair is the latest entry, presenting massive armor, plentiful guns, and no
quarter given. Literally meaning 'pirate', this ship is granted to aspiring
priveteers raiding for the Republic. With multiple decks and limited visibility,
the Corsair can be difficult to crew and pilot.
Longitudinal Speed
35 m/s
Longitudinal Accel.
5 m/s2
Turn Speed
12 deg/s
Turn Accel.
8 deg/s2
Mass
250 tonnes
Vertical Speed
15 m/s
Vertical Accel.
4 m/s2
Speed
35
Maneuverability
0.14
Durability
1200
Armor
650
Firepower
6.75
Shrike
Difficulty: Hard
Lacking the industry of the other factions, Chaladon ships focus on
light weight, maneuverability, and a unique flair. Though originally based on
Baronite design, the intensive study of lift gas has greatly advanced their ship
technology. The Shrike is the pinnacle of these innovations, with a sleek balloon
and lightweight frame supporting a pair of heavy guns and engines that almost
outweigh the ship itself. Onboard lift gas processing creates an eerie mist about
the ship, resulting in either fear or rude jokes.
Longitudinal Speed
38.01 m/s
Longitudinal Accel.
8 m/s2
Turn Speed
13.01 deg/s
Turn Accel.
9 deg/s2
Mass
82.5 tonnes
Vertical Speed
17 m/s
Vertical Accel.
2.5 m/s2
Speed
38.01
Maneuverability
0.16
Durability
650
Armor
425
Firepower
4.5
Stormbreaker
Difficulty: Hard
Storms break quickly in the desert, swiftly causing destruction and
then fading away. This is also the way of the Arashi Stormbreakers. They are
quickly constructed with whatever is at hand, without much thought given to safety.
Some flights are as short-lived as the desert storms that give them their namesake.
Despite their haphazard fragility, they are a well-armed raider powered by engines
salvaged from larger ships. This gives them the unique ability to rapidly change
direction in combat.